RIGHT_FIRST=Val_0x0, SECOND_VSYNC=Val_0x0, FORMAT_3D=Val_0x0, MODE_3D=Val_0x0
3D Control Register
MODE_3D | This field defines 3D Mode On/Off and Display Orientation: 0 (Val_0x0): 3D Mode Off , 2D Mode On 1 (Val_0x1): 3D Mode On, Portrait Orientation 2 (Val_0x2): 3D Mode On, Landscape Orientation |
FORMAT_3D | This field defines 3D Image Format: 0 (Val_0x0): Alternating lines of left and right data 1 (Val_0x1): Alternating frames of left and right data 2 (Val_0x2): Alternating pixels of left and right data |
SECOND_VSYNC | This field defines whether there is a second VSYNC pulse between Left and Right Images, when 3D Image Format is Frame-based: 0 (Val_0x0): No sync pulses between left and right data 1 (Val_0x1): Sync pulse HSYNC, VSYNC, blanking between left and right data |
RIGHT_FIRST | This bit defines the left/right order: 0 (Val_0x0): Left eye is sent first, then right eye 1 (Val_0x1): Right eye data is sent first, then left eye |
SEND_3D_CFG | When set, causes the next VSS packet to include 3D control payload in every VSS packet. |